﻿using Gp.Scripts.Core;
using QFramework;
namespace Gp.Scripts.Core {
    public class SpawnEvent {
        
    }
    // [AutoLoad]
    public class SpawnSystem : BaseGameSystem {
        // public CreatureSpawner spawners;
        //
        // protected override void OnInit() {
        //     
        // }
        //
        // public void ChangeSpawner(CreatureSpawner spawner) {
        //     spawners = spawner;
        //     // spawners.SpawnCreature();
        // }
    }
}